Guild Ball Kickstarter Unboxing - Part 2: Fishermen and Masons

Now we are at Wednesday in our Guild Ball week, let's finally get a look up close at some models!

Today, as the title indicates, we're going to be having a look at the Fisherman's Guild and the Mason's Guild.




First up The Fisherman's Guild.

"Fisherman play style is all about movement and raw goal-scoring potential. They are dominant in the early game and can easily draw one or two goals ahead very quickly. However, mid to late game they need to be wary, especially if they lose a player or two.

They excel at movement and kicking the ball - they are practically all about offense. Their combo play revolves around (re)positioning and exploitation of space.
Whilst not entirely equipped with raw damage soaking defence, they instead have far subtler defensive options that focus much more on space control."

As mentioned in yesterday's post, The Guild sides I received in the Kickstarter are all made up of 6 players - Captain, Big Guy on a 40mm base, 3 30mm base guys and a mascot. The Union got slightly more, and there are other models available in the range for certain factions (if you count up the team members in the Mason's Guild image above you'll count to 7).

Shark - Fisherman's Guild Captain.



Kraken - The Big Guy. There is also an Alternate Kraken, who is the Show/Event only model for this year, just as an Alternate Boiler was released for last year. This guy is the standard one, but the Alternate version is on his way to me at some point soon :)






Greyscales




Siren



Angel



Salt - The mascot. I understand Mascots being smaller and thus costing less than a normal player - standard size players retail at £8.95 each - but still, £6.95 for this little guy seems a little... expensive. Sure he is cute, but that's a 30mm base he isn't filling.




The Mason's Guild

"Masons’ play style is all about balance and subtle flexibility. They have strong but not outstanding offensive and defensive options available to them. With a good mix of buffs and debuffs forming the foundation of their combo play, they need each other to excel.
They are equipped to play well during all phases of the game without a definitive focus on any key area, which is why they are the most flexible of teams to play. They have the tools and the play style to adapt to every situation, as long as you can piece them together properly.
Mason rewards players who can see and build play to effect combos, and then take advantage of any situation."

Mason's Guild Captain - Honour


The Big Guy - Brick





Harmony






Mallet





Flint




And finally for today - Marbles the mascot.






Coming up tomorrow - The Alchemist's Guild and the Butcher's Guild!

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